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Session Goals

Identify at least three technologies to effectively and meaningfully engage students
Share at least two new ways to integrate an interactive technology into their courses

Engagement!

Engagement!

Engagement!

Students cited as the prime causes of failure in college (Cherif, et al., 2013):

  • Motivation (35%)

  • Study behaviors (17%)

  • Academic preparedness (12%)

  • Interest (11%)

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